GW just dropped New 10th Edition 40k Rules For 5 Space Marines Chapters, including Dark Angels, Blood Angels, Black Templars, and more!
With new army-wide rules, more datasheets, weapon profiles, and new stratagems, the picture of how some of the favorite Space Marines Chapter will work in 10th Edition 40k is starting to come into focus.
From the looks of it, most of these codex releases are still a ways off (at least not in 2023 or early 2024).
Dark Angels are getting a book early on, but for the others, we know they won’t be on the way until at least the summer of next year. So, let’s hope the index rules are reasonable and will hold you over until the book drops.
Click the links below for the latest on 10th Edition Warhammer 40k and the full articles!
- New 10th Edition Warhammer 40k Starter Set
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- New Leviathan 10th Edition 40k Starter Box Set Value Is Hot Fire!
- How to Build Army Lists in 10th Edition Warhammer 40k
- Full 10th Edition Warhammer 40k Core Rules Book
- Free PDF Download for 10th Edition Warhammer 40k USR Rules
- A Mysterious Pattern Emerges For 10th Edition 40k Codex Releases!
Now, let’s jump into the new rules!
GW Drops New 10th Edition 40k Rules For 5 Space Marines Chapters
All these new Space Marines Chapters 10th Edition 40k rules come from Warhammer Community.
Though their methods of warfare may differ, the Dark Angels, Space Wolves, Blood Angels, Black Templars, and the Deathwatch all draw from the same millennia-old training regimens. As such, they retain the Oath of Moment army rule – each Chapter is instead represented as a Detachment with its own rule, Enhancements, and Stratagems.
This means that any Space Marine army can choose to use these Detachments should they see fit, provided they abide by their restrictions – no matter how much you love Librarians, you won’t be taking Space Marine psykers in a Righteous Crusaders Detachment. The main one you’ll need to worry about is that you can’t mix in units with a different Chapter’s keywords, so no non-Space Wolves named characters or Deathwing Terminators in the Champions of Russ Detachment, for example
There are plenty of other chapters out there, so hopefully, we will also see some more of them soon too. Either way, like other editions of the game, they will have many of the same core rules.
Dark Angels 10th Edition 40k Rules
The Dark Angels don’t focus on a particular style of combat, choosing instead excellence in all forms of war. Despite their mastery of plasma weapons, swordplay, and high-speed interdiction, it’s their unshakable Grim Resolve that they’re truly famed for – a dour and practical outlook to warfare.
This could actually be huge, as you can still keep your objectives even when battle-shocked and might be able to sneak out a few extra Victory Points!
The Deathwing Command Squad packs a laundry list of special abilities, including the only Apothecary you’ll find in Terminator armour. His Narthecium can bring back a whole Terminator every single turn – that’s up to four Wounds of value for shield-bearing veterans!
Storm Shields now just give them an extra wound, and with the Apothecary, they will be insanely hard to kill! They return a full model every turn, and if you have a 4-wound Storm Shield model, come back; that’s pretty serious.
Then, with the banner, you can bump these up to Obejctive Controlled (OC) 2, and lastly, you can add 1 to the advance and charge rolls and heroically intervene for free.
Then on top of that, they have all the options for weapons.
Finally, the Dark Angels have recently been joined by a leonine celebrity from days of yore. Yep, it’s Lion El’Jonson. If you missed out on the Lion and Retinue box, you won’t have long until the Lord of the First gets a solo release. We had hoped he would make his individual debut before the new edition came out. However, we also wanted to ensure enough had been made to fulfil demand for such an incredible model. We’re making more, and we will therefore be putting him up for sale as one of the first Warhammer 40,000 miniatures released after Leviathan drops.
To make up for it, here’s his datasheet.
Not sure if getting a datasheet is good enough for bungling the release… but oh well. Anyway, let’s compare it to his current sheet.
- He goes way up in Toughness and grabs an extra wound.
- His pistol gets more shots but a little less AP.
- His Invulnerable save goes to a 3+.
- He has fewer melee attacks but has more Strength on the Strike attack.
- Auras are changing up a bit for the new edition.
Space Wolves 10th Edition 40k Rules
The chalk to the Dark Angels’ cheese, the Space Wolves are ferocious front-line fighters who love nothing more than a good scrap, a loud chorus, and a big old tankard of Fenrisian mjød. Their Chapter maintains a proud history of storytelling, with Characters competing to fulfil Deeds Worthy of Saga in the midst of combat – the better to boast about when the battle is inevitably won.
This is pretty flavorful for Space Wolves, and if you’re able to attain these sagas, you gain some pretty sweet bonuses! Getting something like an army-wide 6+ Feel No Pain, Lethal Hits, or better OC can really help an army overall.
While they aren’t hard to do, you must just have to pick the right one in the right turn.
One of the more recent developments are the Hounds of Morkai – expert hunters who daub their bodies in runic sigils and carry special equipment to hunt down psykers. They equip themselves in the style of Reivers, but with a unique vox-amplified howl that scrambles empyrean currents as they close in for the kill.
This squad is shaping up nicely with Scouts, a 6+ Invulnerable save, and Morkai’s Howl! While they don’t have any AP on their melee weapons, they still get four attacks each, precision and Devastating Wounds!
Blood Angels 10th Edition 40k Rules
The Blood Angels are perhaps the most beloved and respected Chapter in the galaxy, known for their glorious self-sacrifice and willingness to defend every one of the Imperium’s citizens. Yet despite this nobility, their gene-seed harbours a terrible flaw, and the Red Thirst urges them to acts of unbelievable violence in the heat of close combat.
Getting extra strength and attacks when charging is just super strong! No two ways about it.
When this compulsion for bloodshed fully clouds the mind of a Blood Angel and transforms into the infamous Black Rage, they’re inducted into the forlorn ranks of the Death Company. Here, they are shaped into a weapon of pure, mindless fury, that only a dedicated Chaplain can soothe enough to accomplish basic battlefield tasks.
The Black Rage will get you a ton of re-rolls, free Overwatch or Heroic Intervention, and tons of weapon choices. If you want to rampage into combat, the Blood Angels will be the way to go!
Many of their successors have risen to fame, like the bloodthirsty Flesh Tearers. Their Chapter Master, Gabriel Seth, is a great example of the way named successor Chapters work in the new edition – gaining all of the benefits of their parent Chapter’s Detachment but without the ability to mix Epic Heroes.
It looks like successor chapters will have some heroes in their parent books and not really have different rules, as this says they count as Blood Angels. He has some good rules for allowing units to advance and charge. Plus, if Seth is in range of a ton of enemy models, you get more attacks and a decent invulnerable save.
Black Templars
Have you ever felt like the galaxy could do with a bit more faith and love for the God-Emperor? The Black Templars agree, and the Templar Vows they swear provide a choice of powerful abilities for every Adeptus Astartes unit in your army.
You can pick one of the four and get a considerable army-wide buff for the whole game! All of these are pretty strong, and depending on the army you’re against, you can get some cool bonuses.
The Sword Brethren dominate up close, wielding a variety of weapons to cut down elites and chaff alike. Their Vow-sworn Bladesmen ability gives the Black Templars commander even more decisions to make, choosing between more attacks and more damage.
Sword Brethren have three wounds, can get extra attacks or damage, and have some really potent melee weapons.
Deathwatch
The Deathwatch are not a Chapter per se, but rather an organisation that takes the best and brightest of the Space Marine Chapters for dedicated xenos hunting. The demands of their missions – which might find them chasing down Aeldari one day and rooting out a Genestealer Cult another – require flexibility above all, and all Deathwatch Veterans are trained to enact varying Mission Tactics at the perfect moment to succeed against impossible odds.
You can only select these tactics once per game, but each is quite strong with either Lethal Hits, Sustained Hits, or Precision abilites.
The heart of a Deathwatch force is its Kill Teams, which combine the skills and equipment of many different Space Marine units into a complex, adaptable team. Deathwatch Veterans are the apex of this philosophy, kitted out as necessary for long-range firepower or crushing melee combat, and with a particular knack for bringing Death to the Alien.
They are still good at killing Xenos, but they are very different. Now, they have all kinds of unique weaponry and can be kitted out for either close combat or shooting.
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