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All The Free Warhammer 10th Edition 40k Combat Patrol Rules Downloads

new-rules-10th-Edition-Warhammer-40k-factions-codexPlay with nothing more than a Combat Patrol with these new Warhammer 40k 10th Edition rules for each faction box set along with missions.

This is something exciting, and it might be able to get a lot of new players into the game or just let you play a new faction if all you have is a single Combat Patrol.

Latest Updates & New Rules Articles For Warhammer 40k 10th Edition

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Now, let’s jump into the new rules!

All The Free Warhammer 10th Edition 40k Combat Patrol Rules Downloads

All these free Warhammer 10th Edition 40k Combat Patrol rules downloads come from Warhammer Community.

10th Edition 40k Combat Patrol Rules 6

The core principle is simple – each Combat Patrol has been given a full set of self-contained rules that define it on the table. This includes datasheets, but also secondary objectives, faction rules, Enhancements, and Stratagems, all flavoured to match that force’s narrative – and balanced against every other Combat Patrol.* 

The majority of datasheets have been modified, both to adapt units that would be overpowered in this format, but also to slim down more complex units to one defining rule and ensure players can master the key abilities of their units before discovering their full potential in larger games. 

To keep things balanced, the weapons options for the units have been fixed for all the Combat Patrol datasheets, so there’s no need to fret about your character and unit equipment prior to a game. You don’t need to worry about which guns to give your Chaos Space Marine Havocs, for example. 

It makes sense the datasheets are adjusted for a much smaller game size, but it could be fun to play with your new minis.

New Datasheets

10th Edition 40k Combat Patrol Rules

The core rules remain the same, – so nothing you learn in Combat Patrol will be redundant in Chapter Approved or Crusade games. Check out how the Captain in Terminator Armour from the index cards compares with the streamlined Captain Octavius from Combat Patrol.

They have fewer options for weapons, and the sheet is set up a little bit differently; either way, it’s nothing too crazy different.

10th Edition 40k Combat Patrol Rules 2

Every faction’s army rules will remain largely the same – Tyranids retain Shadow in the Warp and Synapse, for example – but each Combat Patrol features Enhancements unique to this game mode to let you tweak your WARLORD and try out new strategies. 

New to playing Tyranids and worried that your prized Tyranid Prime might be a little fragile? Psychostatic Veil gives the Terror of Vardenghast a 4+ invulnerable save, and makes it harder to target at range or hit in melee. After you’ve got some games under your belt, you can try turning it into a nimble buff piece with the Secretion Goad Enhancement, offering increased Armour Penetration to other units – perhaps your Termagant swarm. Glorious, venomous revenge!

It looks like each character will only get two options for enhancements, but this should make building your list as simple as possible.

New Missions

10th Edition 40k Combat Patrol Rules 3

The six Combat Patrol missions in the core book each have their own characteristic mission rules, deployment map, and primary objectives. You’ll find one change from the core rules here – unless they’re Battle-shocked, your BATTLELINE units can secure objective markers, allowing you to keep control of them even when your squads move on. This presents new applications for many BATTLELINE troops, and board control challenges for the elite Space Marines…

In addition to your mission’s shared primary objective, every Combat Patrol can also choose between a pair of secondary objectives that let you define how you play. Wrath of the Emperor has you send your juggernaut Captain right into the fray, spraying guts and ichor with storm bolter and power sword, scoring 2VP for each phase in which he kills any models.

Again, from the looks of it, each army will only have two options for secondaries, making the game super easy and fast to play.

10th Edition 40k Combat Patrol Rules: New Stratagems

10th Edition 40k Combat Patrol Rules 4

Even Stratagems are brought into consideration – each Combat Patrol has just three bespoke Stratagems, with one that’s designed to be reactive. These are also part of the balancing in Combat Patrol – the Vardenghast Swarm gets to top up its squishy Termagant swarms with Teeming Broods, bringing back destroyed models or even recycling a whole unit as Strategic Reserves. Maybe shooting them off the board isn’t such a good idea…

With only three stratagems per faction, you should be able to learn the rules quickly and not get too bogged down.

10th Edition 40k Combat Patrol Rules 5

It won’t have escaped your attention that certain Combat Patrols contain big, tough MONSTERS and formidable VEHICLES, while others are somewhat lacking in the heavy weapons you’d normally use to take such targets down. Stratagems like Veteran Instincts will even the score, by granting your Terminators the ability to re-roll Wound rolls when swinging their power fists against giant-sized targets. 

Considering some of the boxes have no big guns or units, something like this is nice to help take out those giant vehicles and monsters.

Check out the latest Warhammer 40k rumors for the rest of the 9th and even 10th Edition, new releases, and more!

Here’s the most up-to-date list of new Games Workshop bits from preview models that we should watch out for. Click on the gallery above to see dozens of Rumor Engines with new models still to be revealed!

    All the Latest Warhammer Rules & Model Rumors

    What do you think about the new Warhammer 40k 10th Edition Combat Patrol rules?

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