JOIN LOGIN JOIN

How To Play 40k Space Marines in 10th Edition 40k: Rules Guide

how-to-play-codex-rules-space-marines-adeptus-astartes-warhammer-40kNew 10th Edition 40k Space Marines are here – from Stratagems, Datasheets, and army rules; here is our review guide on how to play them.

In 10th Edition Warhammer 40k, each army has a new style of play, rules, and plenty of changes. If you’re wondering how to play Space Marines or if you should start playing them, this review gives you plenty of info to mull over.

How to Play Space Marines in 10th Edition 40k: Rules Guide

Space Marines Battleforces 8

Scions of Macragge Click Here To Get Yours For Less: | Amazon | Dicehead Games | Bazooka Games | Frontline Gaming | or | eBay |

The new Space Marines 10th Edition detachments, enhancements, and stratagems rules come from Warhammer Community.

Each Chapter of Space Marines has their preferred ways of fighting, from the massed jump pack assaults of the Blood Angels to the disciplined firing lines of Imperial Fists. However, all Space Marines are drilled day and night to fight in whichever way fits the mission best, and that’s why in the upcoming Codex: Space Marines all seven Detachments can be adopted by any Chapter that sees fit.

Now, there are no more “specific” codex chapters, meaning any previous codex chapter can use any of the rules. While some are meant to mimic classic chapters, you don’t have to use the rules for that chapter.

Space Marines Codex Detachments

The remaining Detachments can be used by Space Marines of any Chapter, but play into traits commonly associated with the six First Founding Chapters who most closely follow the Codex Astartes. So if you want to mount a heavy static defence in the mode of the Imperial Fists, you are not obliged to paint your troops yellow. Even Carcharodons have to dig in sometimes!

Including the Gladius Task Force, players will get six more detachments on top of that.

The next Codex: Space Marines is almost ready for release, and with it comes a vast array of new rules for your Angels of Death. In particular, six new Detachments join the Gladius Task Force, adding opportunities for characterful thematic forces specialising in vanguard troops, lightning assaults, and close-range firepower.

Space Marines PDF Datasheet Index Cards 2

Pre-Codex Version of Oath of the Moment

But first, a major update – the Oath of Moment army rule is changing. You still select one unit each turn to be your target, but now you only reroll Hit rolls against them, instead of Hits and Wounds. This will mean Space Marine players need to choose their target more carefully, though there are new and updated skills across the faction that bring more opportunities to re-roll Wound rolls.

Let’s start with the significant change before we get into the other rules. You only re-roll hits now, not wounds as well. Oath of Moment was giving them a ton of re-rolls, so it’s probably not a bad idea.

Space Marines PDF Datasheet Index Cards 3So, there are only three doctrines, but if you notice, it says you can select one, meaning you don’t have even choose one on a turn where it won’t help much. However, after you’ve selected one, that’s it for the whole game.

Stormlance Task Force Detachment Rules

Stormlance Task ForceStormlance Detachment Rule

This is a great ability for low-cost armies that might not want to spend points on dedicated transports, as the opportunity to charge after an Advance gives foot-slogging assault infantry a vital boost in mobility.

This rule allows for a crazy amount of movement, negating the hit to mobility you must take if you want to make a charge.

Hammer of Wrath

It’s also a top quality choice for any models whose abilities activate after a charge, like the new Jump Pack Intercessors. The mortal wounds they deliver with Hammer of Wrath can really rack up, especially when dished out on every one of their turns.

Paired with the Lightning Assault, this can turn your Jump Pack Astartes into devastating charge machines.

Wind-Swift Evasion Stratagem

The Wind-Swift Evasion Stratagem allows you to reposition or chase down fleeing enemies, and aggressive commanders can ensure their troops get close enough for hand-to-hand combat.

Pairing with the speed motif, this stratagem can be helpful in getting the heck out of dodge when the time is right.

Vanguard Spearhead Detachment Rules

Vanguard Spearhead DetachmentStrike from the Shadows

Stealthy armies prefer to mitigate as much damage as possible while they engage their targets. The Vanguard Spearhead Detachment is perfect for exactly this kind of combat, but their techniques are also a fit for long-ranged shooting armies who want to keep their targets at arm’s length.

All the stealth in the world won’t help if you can’t kill your targets on arrival, and a quick Strike from the Shadows Stratagem will help out. Try using it on a Desolation Squad combined with their Targeter Optics ability for some hyper-accurate fire support.

Preparing for your quintessential sneak attack, this long-range stratagem could set up some interesting Shooting phase plays.

Shadow Masters Detachment Rule

Best of all, the Shadow Masters Detachment Rule works on all Adeptus Astartes units whether they’re naturally sneaky or not. It might not help against melee attacks, but when a unit can’t be easily charged – like, say, a squadron of Stormraven Gunships – there’s little you need to worry about.

Paired with the above strategem, Shadow Masters ensures that you’ll be holding the advantage with 12″+ ranged attacks against your Astartes units.

How to Play Space Marines: Gladius Strike Force Stratagems

gladius task force detachment

Space Marines PDF Datasheet Index Cards 4Armour of Contempt is making a return, but this time as a stratagem for a single unit.  Only in Death Does Duty End is super strong, as you get to make attacks with every model that died that combat phase!

Lastly, Honour the Chapter will add Lance to your units and increase your AP in the Assault Doctrine.

Space Marines PDF Datasheet Index Cards 5Adaptive will let you use your other doctrines on a single unit later in the game, which can be an excellent way to get off some extra charges after advancing.

Storm of Fire is really strong when you’re in the Devastator Doctrine, as it not only ignores cover but also adds to the AP.

Lastly, you can make a move when an enemy comes within 9″ of you when advancing or falling back, and it could make for some engaging scenarios.

Space Marine Datasheets Enhancements: Gladius Strike Force

Space Marines PDF Datasheet Index Cards 6

Artificer Armour is super strong as it increases the save to a 2+ and gives you a 5+ FNP!  The Honour Vehement will turn your character into a combat monster, especially in the Assault Doctrine.

Adept of the Codex will allow you to basically be in Tactical Doctrine the whole game if you want. Finally, bolter Discipline is great for a unit with many shots, as they gain Sustained Hits and critical hits on a 5+!

1st Company Task Force Detachment Rules

black templars 1st company task force

Space Marines Codex Detachments 2

This Detachment gives you a great opportunity to get the most out of the shiny new Terminators and Sternguard Veterans coming out alongside the Codex, as well as units of Bladeguard Veterans and Vanguard Veterans. Their unique rule – Extremis-level Threat – lets them single out a target for certain destruction once per game, and lasts across both your and your opponent’s turn.

This might be why they changed the Oath of the Moment rule, but it is only once per battle, so use this wisely! This is meant to be the generic marines, whereas the Ultramarines are more of the Gladius Task Force.

Space Marines Codex Detachments 3

Three of the four Enhancements – like Iron Resolve, which gives characters the Feel No Pain 5+ ability –  allow a model to extend his own boost to an entire squad once per game. 

While having a 5+ FNP for the bearer is fantastic, giving your whole Terminator unit a 5+ FNP is insane! Again, this is only once per battle, so use it wisely!

Space Marines Codex Detachments 4

Their experience keeps them cool under pressure, and enemy charges find their attacks blunted by their Legendary Fortitude.

This can be huge for Terminators, as they will be even harder to kill, especially if you pair this with the 5+ FNP.

Space Marines Detachments: Firestorm Assault Force

firestorm assault force

Space Marines Codex Detachments 5

Their Detachment rule, Close-range Eradication, grants the Assault keyword to all weapons, letting units Advance without losing their ability to shoot. Once they get close enough, that extra pip of Strength puts many weapons over critical thresholds for damage.

Your Eradicators will love how their Strength 10 melta rifles do a much better job of boring holes in Toughness 10 tanks, while Infernus Marines do an even better job of barbecuing Tyranids and Orks with Strength 6 pyreblasters.

You are right if you guessed this was supposed to be the Salamanders. This lets you keep moving, firing, and adding strength to the attacks. Strength 10 meltas are no joke, and Strength 6 flamers are about as strong as you’ll find.

Space Marines Codex Detachments 6

While you’re that close, you might also like to crack a few heads with boosted melee weapons on your fightiest character, and the War-tempered Artifice Enhancement provides. Who doesn’t love power swords that hit as hard as a power fist?

Well, if you want a combat monster character, this will be the Enhancement to take!

Space Marine Chapters Index Cards Downloads 10th Edition 40k Rules: (June 12th, 2023)

The new Space Marines 10th Edition 40k index datasheets cards rules download are located on Warhammer Community.

We’ll start with the Blood Angels, but there are five chapters this time around, and we’ll cover all of them!

The Blood Angels, for example, bring along the dreaded Death Company, led by the seraphic Commander Dante for a maelstrom of bloody close combat.

Space Marine Chapters Index CardsThis is super strong, as +1 Attack and Strength will make your Blood Angels monsters!

Space Marine Chapters Index Cards 2They are very focused on combat with the ability to consolidate further, get lance and lethal hits, and can gain tons of re-rolls!

Space Marine Chapters Index Cards 3Again, these all focus on melee, and you can either fall back and charge or fight even after having models destroyed!

Space Marine Chapters Index Cards 4For Enhancements, you can either get better AP (and a 2+ save), get rid of OC, kill chaos better, or force all fallbacks to be Desperate Escape Tests!

If you want to download all the new Blood Angels 40k 10th Edition datasheets index cards PDFs for free, you can here!

How to Play Dark Angels Index Cards

Space Marine Chapters Index Cards 5

The Dark Angels make sterling use of their Grim Resolve ability to hold objectives to the last, while making sure enemy forces pay dearly in blood for any objective they cede. They’re also bringing along their Primarch.

This could be huge, as you can still keep your objectives even when battle-shocked and might be able to sneak out a few extra Victory Points!

Space Marine Chapters Index Cards 6Being able to fall back and act normally is always strong. Then Lethal Hits on a 5+ is powerful, and giving your weapons all the keywords is awesome too!

Space Marine Chapters Index Cards 7Unbreakable Lines is super strong, as it can keep your unit alive for way longer! Then, you can shoot in your opponent’s shooting phase, so some pretty awesome stratagems overall.

Space Marine Chapters Index Cards 8Shroud of Heroes is incredible, as it just brings your characters back to life on a 2+! Then, you can also buff up your characters, and they get even better when they are battle-shocked.

If you want to download all the new Dark Angels 40k 10th Edition datasheets index cards PDFs for free, you can here!

Space Wolves Index Cards 40k 10th Edition Datasheets

Space Marine Chapters Index Cards 9

The Space Wolves are also potent close combat specialists, but trade the refined grace of the Blood Angels for savage barbarian assaults and potent mysticism. All in the name of the Emperor, of course – no need to call the Inquisitor.

This is pretty flavorful for Space Wolves, and if you can attain these sagas, you gain some pretty sweet bonuses! Getting something like an army-wide 6+ Feel No Pain, Lethal Hits, or better OC can help an army overall.

While they aren’t hard to do, you must pick the right one in the right turn.

Space Marine Chapters Index Cards 10You can either improve your AP or get a powerful Feel No Pain; both are improved when you complete your saga.

Space Marine Chapters Index Cards 11They also have an increased consolidation, the ability to charge and shoot if they fall back or advance, and get saga benefits even if you haven’t completed them yet!

Space Marine Chapters Index Cards 12The Enhancements are decent and can really buff up your character.

If you want to download all the new Space Wolves 40k 10th Edition datasheets index cards PDFs for free, you can here!

How to Play Space Marine Chapters Index Cards: Black Templars

Space Marine Chapters Index Cards 13

The Black Templars temper their extraordinary zeal with well-drilled blade skills, giving little heed for the tenets of the Codex Astartes as they crusade across the galaxy.

You can pick one of the four and get a big army-wide buff for the whole game! All of these are pretty strong, and depending on the army you’re against, you can get some cool bonuses.

Space Marine Chapters Index Cards 14Getting double vows is super strong for a unit, and forcing a unit to stay in combat is always a fun stratagem!

Space Marine Chapters Index Cards 15They have the ability to fight after death, but unlike some of the other chapters, you have to roll for each model. Crusader’s Wrath is super strong if the proper vow is on, and lastly, pretty much every chapter gets Armour of Contempt.

Space Marine Chapters Index Cards 16You can either go for more AP, Attacks or get great at killing psykers. Lastly, Tannhauser’s Bones might be the best, as it not only halves damage, but if you have the proper vow active, your unit gets a 5+ FNP, which is super strong.

If you want to download all the new Black Templars 40k 10th Edition datasheets index cards PDFs for free, you can here!

Deathwatch Index Cards

Space Marine Chapters Index Cards 17

Finally, the Deathwatch continue their long vigil against the xenos menace with the most adaptable veterans in the Space Marines roster. They’re also startlingly effective against non-alien armies, which has caught more than a few traitors unawares.

It’s nice to see the essence of the Kill Teams stick around, but for the most part, you go with what the majority of the army is. This also lets you embark all kinds of models into a transport, which doesn’t have as many restrictions as they used to.

Space Marine Chapters Index Cards 18You can only select these tactics once per game, but each is quite strong with either Lethal Hits, Sustained Hits, or Precision.

Space Marine Chapters Index Cards 19Hellfire Rounds stick around, which is perfect for killing any infantry and pretty great for monsters. Then, you can also teleport your units all around or get more than one tactic at a time.

Space Marine Chapters Index Cards 20Kraken Rounds give you more range and AP, while the Dragonfire Rounds move all your weapons to assault! Plus, you can select two units for only 1 CP with each of these!

Space Marine Chapters Index Cards 21Lastly, their enhancements are pretty substantial, with all kinds of buffs to your characters, and you can even force tanks not to shoot! Then, you can teleport around for free, which is just insane. If you want to download all the new Death Watch 40k 10th Edition datasheets index cards PDFs for free, you can here!

How to Play Space Marines With Forge World 10th Edition 40k Points Added

10th Edition 40k September Dataslate 3210th Edition 40k September Dataslate 33They are getting a variety of changes up and down for points, so it looks like they are adjusting things right before the new codex comes out, and maybe it gives us a glimpse at what the codex will look like.

10th Edition 40k September Dataslate 16They are getting adjustments more than anything, with some increases and some decreases, so nothing too crazy.

Obviously, Space Marines have the most points out of everyone; they also have all the Chapters with separate point sheets that you can check out here.

Watch the video below for some more insights into the faction.

Is It Still Worth Playing Space Marines?

Space Marines Battleforces 7The space Marines will always receive the newest units and characters for the game, as they really are the main faction driving it. So, of course, they are worth playing! They are generally a very balanced army, have tons of amazing miniatures, and you don’t have to worry about the models getting stagnated.

10th edition year 1 roadmap

Updates, in general, for any game are just good business. That being said, it also seems like in 2023-2024, GW will have its hands full trying actually to get out all these codexes.

They are basically the first up for a new codex, so even if you don’t love the index, you’ll be able to have some big changes soon.

Here’s all the latest on the Space Marines 10th Edition rules updates and points changes for Warhammer 40k

Check out the latest for Warhammer 40k 10th Edition, new releases, rules, rumors, and more!

Here’s the most up-to-date list of new Games Workshop bits from preview models that we should watch out for. Click on the gallery above to see dozens of Rumor Engines with new models still to be revealed!

    All the Latest Warhammer Rules & Model Rumors

    Do you like the Adeptus Custodes rules for 10th Edition Warhammer 40k in this guide? Will you be playing them?

    Let us know in the comments of our Facebook Hobby Group, or our new Discord server, and make sure you enter the latest monthly giveaway for FREE today! 

    Get ad-free access to our hobby videos, a monthly drop of miniatures, and support some of the best creators out there for as little as $6 a month on Patreon!

    patron_button

    Best-Hobby-Supplies-1Click Here For All the Hobby Products & Tools We Swear By

    Subscribe
    Notify of
    guest
    0 Comments
    Inline Feedbacks
    View all comments