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RUMORS: New Imperial Guard 40k Codex Points & Profiles!

imperial-guard-rumors-roadmapMore new rules rumors for the Imperial Guard 40k codex are here, and this time, it’s a lot of the more popular units’ points!

The rule rumors have been flowing for the upcoming Imperial Guard codex, but like with all rumors, take these with as much salt as you need. Especially because points have giant ramifications for the army, so don’t get too excited or disappointed until GW confirms them.

These are just the latest round of rumors; if you want to see all everything we’ve seen so far, click here to check them all out here!

For now, though, let’s check out the latest round of rumors.

RUMORS: New Imperial Guard 40k Codex Points!

The rumors come from Reddit transcribed from Mordian Glory.

Leman RussLeman Russ:

  • 150 points for battle canon plus lascannon. +10 or +20 for other weapons.

Command Squads:

  • Heavy weapon teams, medic: 5+ fnp, standard: reroll 1 to wound. Elite or free HQ
  • Master of ordinance: command phase, enemy visible, 36 inches, artillery gets reroll 1s to hit. 35 points
  • Fleet: same conditions: reroll 1 for planes. 35 points.
  • Astropath: no more ignore cover. Psychic action, 7 WC, gain 1 CP. Knows 1 power. 40 points

cadian army box set imperial guard heavy weapon teamsInfantry points and abilities:

  • 65 points infantry/Cadian squads. Cadians get 2 sp, infantry gets 1 + Heavy weapon, and all equipment should be included for free.
  • Catachan = 70 points
  • Krieg = 80 points
  • Krieg: mini transhuman (2 to wound always fails), a medic for 5 points (5+ fnp?). Is a Kill Team box.

    HQ points:

    • Tempestus Prime + command squads are combined, 110 points total. Might not be the final points.
    • Platoon command squads (commander + 4 dudes): 80 points. Should include upgrades
    • Ursula Creed: 100 points
    • Orgyn bodyguard: 55 pts, Nork: 75 pts.
    • New castellan: 75 points. Laspistol and chain sword. Chainsword can be replaced by a bolt gun, powefist, or power sword. Laspistol can be replaced by plasma pistol. 5++. Reroll hit rolls of 1. Issue 2 orders.
    • Gaunts Ghost: 145
    • Strakken: 80 pts. Wildly out-of-date rules: reroll wound against monsters, a target that was ordered by him auto wounds vehicles in melee on 6s to hit.
    • Lord Solar: 200 pts. 12″ move, 2+ ws\bs, 10 W, 3+, 4++, half damage. 3 orders a turn. Lord solar righteous gaze and conquest for equipment, unclear what they are.
    • HQ pts should include upgrades.

      We also saw a bunch of rumors from Mordian that you can check out below. There are some similarities and some differences, but take them all with a grain of salt.

      RUMORS: Imperial Guard New Weapon Profiles, Ogryn Buffs, & More!

      These rules rumors for the Imperial Guard 40k codex come from the B&C sourced from a Mordian Glory video, and look to support previous rumors…

      Armies-on-Parade-Lore-40k-Imperial-Guard title horWeapon Profiles and Tanks: 

      Heavy Lascannon:
      • Range: 48”
      • Shots: 1
      • S14,
      • Ap-3? (unconfirmed ap),
      • Damage d6+6 (Ignores invuns)

      It looks like Guard will be next in line to have a weapon ignore invulnerable saves! Move over Tau and Leagues of Votann, the humans are getting smarter!

      Leman Russ:
      • Leman Russ Tank (AoC unknown) M10” WS6+ BS4+ S7 T8 W13 LD7 A5 2+ save
      • Turret Weapons have Turret keyword (+1 to hit when firing)
      • Demolisher D6 shots S9 Ap-3 Damage D3+3
      • Nova Cannon: Shots d6+3 SameS Same ap damage 3 (Ignores cover)
      • Executioner: Shots: Unknown S8 AP-4 Damage 3 (Always considered overcharged)
      • Exterminator Autocannon: Shots: Heavy 6 S8 AP-2 Damage: 2
      • Battlecannon: Shots: Heavy d6+3 S8 AP-2 Damage: 3
      • Gatekeeper: Shots: Same as BC S9 AP-4 Damage: 3
      • Punisher: Shots: Heavy 20 S6 Ap-1 Damage: 1
      • Vanquisher: Shots: Heavy 1 S14 Ap-4 Damage D3+6 (Ignores invuns and D3 mortals on top)

      The +1 to hit will be nice, considering they have BS 4. Then, a lot of the weapons are here, but we won’t worry too much until we see some confirmations.Tempestus Scions Command Unit Changes: 

      Ogryns: 
      • Toughness +1 (to 6),
      • all Ogryns +2wounds (to 5),
      • Ability: Reduce damage by 1

      This would make them quite tough (especially with reducing damage)! However, we’re not sure how the points will increase with these huge buffs.

      Command squad –
      • Platoon (Elite) or Company commander (HQ) command squad units
      • 2 Guardsmen make veteran heavy weapons Medic gives just the command squad a 5FnP Regimental standard – Reroll 1s to wound Any number of veterans can swap weapons in the same as before and well as
      • Master Vox (Unknown what this does)
      • Standard Vox (as before)
      • You cannot select the same special or heavy weapon more than once in each unit.
      • Refractor still has a 5+ invuln
      • Veteran guardsmen have BS4+ but 2 more attacks

      Giving the Veteran Guardsmen two extra attacks is okay, but having the extra BS would probably be better as you’re taking a lot of special weapons on them.

      Kasrkin:
      • Hotshot back to 24”
      • Hotshot sniper 36”, Heavy 1 S4, Ap-2, Damage (MW on a roll of 6+)
      Misc:
      • Shocktroop Squads cost the same as Cadian (65points [p])
      • Cadian squads only get 2 special weapons (no heavy weapons) in squads – 6s explode to hit (ranged)
      • Catachan squads (70p) – 6s explode to hit in melee
      • DCoK squads (80p) – Minitrans human
      • Astropath – No longer lets you ignore cover. 🙁 🙁 :disappointed: (Psyker divination stays as a psychic action WC7). This gets you a CP if you complete the action
      • NoHQ commissars

      Strakken:

      • picks a squad at the beginning of the game, gives a squad rerolls ones.
      • Rules from an older version of the codex, right path but not quite right.

      New Imperial Guard 2Creed:

      • 4-shot pistol s5 ap -3, regular power sword. When she issues an order, the original target unit (so not units to which the order spread too) gets +1 s for ranged attacks. She can also use tactical reroll twice per phase. Can issue 3 orders, to everyone.

      Preacher:

      • Can reroll hit roll in combat on the turn that he charged. 4++. Command phase, select core, character, or infantry within 6″ in of him, on a 3+ until the start of the next command phase, +1 to charge and reroll hit roll in melee, OR 6+ invul and cannot be affected by malediction psychic powers.

      Tech Priest Engineseer:

      • 5++, Om blessing: give an AM vehicle a 5++. Can also repair vehicles.

      cadian army box set imperial guard ordnance battery fieldOverall some interesting changes, but we’ll have to see what the mini Transhuman does for DKoK and if they get more minis! Plus, it looks like Catachan might be able to do something in melee, but we won’t get our hopes too high.

      Be sure to check out all the rumors below:

      Here’s the most up-to-date list of new Games Workshop bits from preview models that we should watch out for. Click on the gallery above to see dozens of Rumor Engines with new models still to be revealed!

      All the Newest GW Model & Rules Previews

      Do you like the rumors about new Imperial Guard miniatures and 40k rules for the upcoming Astra Militarum 9th edition codex?

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      About the Author: Travis Pasch