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Full Leviathan 10th Edition Warhammer 40k Core Rules Book Leaked

10th Edition Rule Book Leviathan Core PDF FreeDon’t miss this! The Warhammer 40k 10th Edition core rules book from Leviathan has been leaked with over 60 pages on how the game will play!

With the new edition dropping in June, it was only a matter of time before we saw some leaks hit the internet. It’s always nice to get a sneak peek into the rules, and these look like they are taken from the book, but with any leaks, nothing is 100% until GW reveals it.

Warhammer 40k 10th Edition Year One Codex Rulebook Roadmap

10th edition year 1 roadmap

You won’t even have to wait for your Codex to start playing! Every single faction is getting a complete set of Index Cards with datacards for each unit that’s currently available, as well as their own Detachment rules, Stratagems, and Enhancements. These will be available to download online for free from day one, while they’ll also become available in the app. You’ll be able to buy inexpensive physical copies at the same time.

They also mentioned in the live stream that the factions in the 10th Edition Codex roadmap would each have a new model released with their rules as well!

It’s great to see GW make some promises about so many factions within the next year, and with a good variety covered, many players should be happy!

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Perhaps better yet, all 28 Warhammer 40k Factions will get a set of Datacards available for free download and on store shelves for purchase that will feature the rules to start playing your armies in the new edition!

Click the links below for the latest 10th Edition Warhammer 40k rules and the full articles!

leviathan-starter-set

The new Warhammer 40k 10th Edition rules were spotted on Imgur, but we also have them all here.  The full Scanned PDF of the Leviathan core rules was also posted at this link,  on sync, and broken down below as well.

If you’re looking for a chart of the USR rules, a “printer-friendly” version is also posted here. Here are all the latest rules previews that no one had seen from the full 10th Edition 40k Leviathan Core Rules Book.

10th Edition 40k core Rules: Core Concepts

GW Core ConceptsFrom the looks of it, this is the table of contents! There are a decent number of pages of rules, but nothing too crazy from the looks of it. Also, the core rules will have different page numbers from the Leviathan box book, meaning no matter the version of the rules you have, they will all reference the same page numbers.

GW Core Concepts 2Again, nothing too crazy here, just some good clarification of what all the words mean in terms of your army.

Coherency & Engagement Range

GW Core Concepts 3Coherency depends on the size of the unit now. So, if you’re a unit under seven models, you have to be within 2″ horizontally and 5″ vertically, letting you have units go up buildings.

Then, if you’re a unit of seven models or over, you have to be within the coherency of at least two models. If your turn ends and you’re not in coherency, you must remove models until the unit is coherent.

Having to be within two models will probably stop the insane conga lining we have seen in the past.

GW Core Concepts 4Engagement Range is still 1″, but also 5″ vertically, meaning you don’t have to go all the way up a terrain feature to count as being in combat. You can still pre-measure distances, and when you do, measure closest to closest.

Visibility

GW Core Concepts 5The visibility is pretty simple; if you can see some of the models, you can shoot at them.

10th Edition 40k Core Rules: Muster Your Army & Missions

10th Edition 40k MissionsNothing too crazy to start, as 1,000 to 3,000-point games is pretty standard, but there will also be a Combat Patrol style game type as well. Just keep in mind when you build your army, you must pick a keyword faction for your entire army.

10th Edition Core Rules 40k MissionsFrom there, when you pick a certain detachment, your army gains the additional rules. Then, your characters can have enhancements now instead of Relics. For the rest of your forces, you can basically take anything as long as you don’t have more than three of any one unit (with battleline and dedicated transports having a maximum of six).

You can also include more than one Epic Hero, just not more than one of each. Lastly, you pick who your Warlord is.

10th Edition Warhammer 40k Missions

10th Edition Core Rules 40k Missions 2Well, we knew from the start there would only be one mission, but we expect more to be in the next Chapter Approved book.

Some of the significant differences we noticed from 9th Edition are after determining the attacker and defender, you must then decide which units your characters are going into, which units will be embarked in transports, and which models will be in strategic reserves (before any deployment has happened).

After that, the next main difference is whoever takes the first turn moves their Scouts first, and you roll off for infiltrating units.

10th Edition Core Rules 40k Missions 3 10th Edition Core Rules 40k Missions 4

Objective markers are very different now as you cannot be on top of them (i.e., ending your move on top of them.) However, you can control them within 3″, and they recommend using a 40mm base (or something about that size.)

Now that we have new OC rules keep in mind that if you have a higher combined OC, you control the objective.

10th Edition Core Rules 40k Missions 5Boards are staying the same size, and you start getting VP for controlling objectives from turn two onwards. You still roll off for the first turn (as well as attacker and defender) and say which models will be in what units, transports, and reserves.

Secondaries can also be random or fixed, and each player can decide which they will go with. Lastly, placing objective markers still goes from one person to the next with similar rules for where they can be placed.

10th Edition Core Rules 40k Missions 6The mission still goes for five rounds; the victor is whoever destroys the other army or scores more points at the end.

10th Edition Core Rules 40k Missions 7This is a pretty classic battlefield, so nothing too crazy to kick off the new edition unless we see a Chapter Approved book drop at the same time as well.

These New 10th Edition 40k Terrain Features & Cover Rules Are Clutch Now

10th Edition core Rules Terrain

Now if you are in cover, you can only get +1 to your save; however, if you have a 3+ save, you cannot improve it to 2+ against 0 AP attacks.

Terrain

This is interesting as you can move over terrain as if it were not there. However, for anything over 2″, you must use movement to go up it. It also seems like most terrain does not impede movement.

10th Edition core Rules Terrain 2For these, you gain a pretty big range of cover and you can fight though them if you are within 2″ of the enemy.

10th Edition core Rules Terrain 3Unfortunately, you can’t stand on top of the statue, but you get cover if you are obscured by it. It makes sense that hills can also give cover if you’re behind them.

10th Edition core Rules Terrain 4Woods give cover all the time and it also makes sense aircraft and towering models still draw line of sight normally, meaning less cover for both parties. Again though, it doesn’t seem like there are any negatives for moving through the terrain.

10th Edition core Rules Terrain 5Last but not least, we have ruins! If you are above the enemy by 6″ or more, you get +1 AP to your attacks with plunging fire. Then, infantry and beasts can move through the terrain as if it were not there, but you do have to use movement to go up.

The big difference here, and something that might force you to remodel some terrain, is you cannot have your base hanging off the end, meaning you have to be entirely on the higher levels.

10th Edition 40k Core Rules: Transports & Aircraft

The new Warhammer 40k 10th Edition rules were spotted over on Imgur, but we also have them all here.

10th Edition Transports RulesTo start, we’ve seen Firing Deck ‘X’ a lot, but simply, you can shoot with x number of models in the unit embarked in the transport. Then transport capacity is just how many models it can carry, and if you’re starting the game in the transport, you have to declare what unit is in what.

You can embark on a transport whether you are moving, advancing, or falling back, but the whole unit has to be within 3″ of the vehicle. For disembarking, you can either get out before the vehicle moves to charge, or you can get out after the transport moves, but you cannot charge.

Lastly, you cannot disembark if the vehicle advanced or fell back, and you cannot disembark if you cannot fit all models with 3″ as well.

10th Edition Transports Rules 2Now, you only suffer one mortal wound for each one rolled, not instantly killing a whole model. This makes transports far better right off the bat.

However, while you don’t take as many auto-deaths, you will be battle-shocked until the start of the next command phase. Lastly, the unit cannot declare a charge if you somehow get your tank destroyed in your movement phase.

10th Edition Transports Rules 3If you are surrounded and cannot disembark within 3″, you can make a move up to 6″, but you suffer mortals on a roll of 1-3 isntead.

New 10th Edition Core Rules: Aircraft

10th Edition Aircraft rulesMaybe the biggest change off the bat, you have to start aircraft in Reserves; they then come on as Strategic Reserves.

Aircraft can move any amount of distance now and must make a minimum move of 20″ (but cannot advance, fall back, or charge), so fly them wherever you want! However, you do have to make a straight line move and can rotate 90″ at the end.

You can also hover your models, which means they don’t have those other aircraft rules but can start the battle on the board. But you have to declare this at the beginning of the game.

10th Edition Aircraft rules 2Aircraft obviously don’t hinder troops on the ground for movement, and only units that can fly can charge them. However, even in combat, they cannot pile in or consolidate.

They also don’t count as being the closest model for other units.

10th Edition Aircraft rules 3Just a quick picture of how you can fly aircraft, now.

Check out the latest Warhammer 40k rumors for the rest of the 9th and even 10th Edition, new releases, and more!

Here’s the most up-to-date list of new Games Workshop bits from preview models that we should watch out for. Click on the gallery above to see dozens of Rumor Engines with new models still to be revealed!

    All the Latest Warhammer Rules & Model Rumors

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    About the Author: Rob Baer

    Virginia Restless, Miniature Painter & Cat Dad. I blame LEGOs. There was something about those little-colored blocks that started it all... Twitter @catdaddymbg