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New Saga of the Great Wolf Made Logan a Monster

40k new saga of the great wolf space wolves detachemnt codex art in background warhammer 40kGet the full rundown on the new 40k Space Wolves Saga of the Great Wolf detachment rules, pack tactics, Fenrisian mayhem, and big brain wolf shenanigans.

Ready to run a pack that does not just charge the enemy, but reads their intentions, punishes every move they make, and makes your opponent wonder if Logan Grimnar stole their game plan while they were not looking?

The new Saga of the Great Wolf detachment drops with armywide buffs you can swap each turn, movement trickery, redeploy mind games, and tons of reactive nonsense.

Here’s why this might be the most dialed-in Space Wolves setup we have seen in 10th Edition.

A Tactical Guide to the Saga of the Great Wolf Detachment

Saga of the Great Wolf 2The Saga of the Great Wolf detachment hits the table, and everything revolves around the Hunting Packs, each giving a different army-wide buff for the whole turn. You rotate between better movement, better shooting, or savage melee spikes, all depending on what the table demands.

Once the pace picks up, the enemy does not get breathing room. Your packs reposition with redeploy tricks, counter assaults, and reactive movement stratagems, while stacking hit boosts and weapon abilities on demand.

Mix in the ability to reuse a Hunting Pack if Logan Grimnar shows up, and your opponent suddenly has no idea which flavor of pain is coming next.

Add in stratagems that hand out Advance and Charge, Fall Back and Charge, AP manipulation, reaction moves, and even full-on movement phase trolling. You get a detachment built around smart aggression and punishing positioning mistakes.

Wisdom of the Wolf King: Saga of the Great Wolf Detachment Rule

Saga of the Great WolfThis rule does not mess around. For the Saga of the Greatwolf detachment at the start of each Command phase, you pick a Hunting Pack for the entire army. That pack gives a massive buff until your next Command phase:

  • Encircling Jaws: Re-roll Advance and Charge
  • Hunter’s Eye: Add 1 to Hit for ranged attacks
  • Ferocious Strike: Choose Lethal Hits or Sustained Hits 1 when the unit fights

These buffs are enormous, and you only get each once. Except that if Logan Grimnar is on the field, you can pick one that you have already used. Yes, Logan literally breaks the rules for you.

New Enhancements: Saga of the Great Wolf Detachment

Saga of the Great Wolf EnhancementsThese upgrades turn your characters into tactical anchors for the whole pack if you’re all in on the Saga of the Great Wolf Detachment.

Grimnar’s Mark

Hands your Terminator Captain free Rapid Ingress or Heroic Intervention once per battle round. No CP, no guilt, just pure Fenris energy. Oh, and you can join Wolf Guard. 

Howlmaw

It lets a Wolf Priest blast an enemy unit with a leadership scream at the start of the Fight phase and push them toward Battleshock. Simple and effective. 

Chariots of the Storm

This is your premier redeploy trick, giving you the power to pick up three units after deployment and chuck them into Strategic Reserves if the matchup demands it.

Skjald’s Foretelling

This gives your units, Lance. Which means they can wound far better and adds some strength while the Wolf Guard Battle Leader guides the blow. This is exactly the kind of hit boost that flips targets from “tough” to “torn open.”

Saga of the Great Wolf: Stratagems

Saga of the Great Wolf StatagemsEvery stratagem in the Saga of the Great Wolf  detachment feels like a new way to say, “Nice try, but we already planned for that.”

The Foe Foreseen for Targeted Punishment

When an enemy targets your unit, you snarl right back and worsen their AP for the rest of the phase. Great for ruining a carefully planned alpha strike.

Unrelenting Hunters for Advance and Charge Tech

Your Wolves get to Fall Back and charge, and if they are Space Wolves infantry, they can Advance and charge too. It turns your midboard into a nonstop blender of engagements. 

Grimnar’s Command for Double Duty Buffs

This strat lets you flip to another Hunting Pack on the fly, which is perfect when the battlefield shifts. It is basically tactical improvisation powered by Fenrisian fury.

Eye of the Pack for Shooting Heat

Your unit gets +1 to wound with shooting attacks, which is a huge efficiency spike. Suddenly, that volley you thought might chip a few wounds instead deletes a real target. Perfect for cracking armor or cleaning up a key threat before it causes trouble.

Fenrisian Ferocity for Movement Trickery

Your Walkers and Mounted units start behaving like they got tired of obeying terrain rules and just phase through everything. They glide through terrain and models to set up the perfect charge. 

Battle Instincts for Reaction Movement

When an enemy shoots your unit, you get to move after the attack. Classic Wolves mischief that punishes anyone who thinks they are safe just because they pulled a trigger.

Final Thoughts on the Saga of the Great Space Wolves Detachment

Logan Grimnar painted teaser image

Thanks to offensive spikes happening exactly when you choose, the new Saga of the Great Wolf detachment feels like someone finally handed the Wolves a tactical leash they might actually listen to.

Plus, Logan is a force multiplier like no other, letting you double back into your best buff.

Between redeploys, pre-planned reactions, and pack tactics, your list becomes a live puzzle that keeps your opponent second-guessing their next position.

Don’t forget to grab these new 40k rules for free right here.

See the Latest Grotmas Calendar 2025 Rules Updates!

What do you think about the Saga of the Great Space Wolves detachment? 
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