GW has dropped official Warhammer 40k rules for both the Sanctifiers and Goremongers from the Blood and Zeal Kill Team box.
Games Workshop just made your pile of shame slightly more tactical. The Goremongers and Sanctifiers from the Blood and Zeal Kill Team box now have full Warhammer 40k rules—and they’re not just pretty faces with specialist guns.
These units hit the table with actual purpose. Goremongers bring fast, flexible midboard pressure to World Eaters, while Sanctifiers show up in both Adepta Sororitas and Imperial Agents lists with enough fire, buffs, and Miracle dice tricks to punch way above their weight.
If you thought this box was just a skirmish kit, think again—these units are here to earn their points.
Why Goremongers and Sanctifiers Are Your New Secret Weapons

Between the mad dash Goremongers and the fire-happy Sanctifiers, there’s some serious potential baked into these units that can bring flavor (and flame) to your games, whether you’re pushing Khorne’s agenda or championing the Emperor’s cause.
The Goremongers: Fast, Furious, and Midboard Menaces

Combine that with their 9″ move and Loping Speed, and you’ve got a unit that plays peekaboo better than a Vindicare in a bell tower. They’re not built to tear through tanks, but light infantry? Consider them shredded.
Their real value lies in controlling space. By threatening mid-board objectives and harassing squishier units, they become a real pain for your opponent to ignore. Use them as blockers, bait, or objective sitters—whatever the situation calls for. Bonus points if your opponent wastes real firepower trying to get rid of them.
Sanctifiers (Sisters Edition): Faith, Fire, and Flexibility

In Adepta Sororitas, they lean into Acts of Faith with some nifty tricks like Holy Fire, which sounds gentle but hits like a hot barbecue in power armor. Two in a unit, rolling 2D6 auto-hits each? Marines have seen better days.

Sanctifiers (Agents Edition): Same Squad, New Tricks

That’s a solid perk, especially when it means turning a few borderline punches into real damage. Plus, their Cherub gives you a free Command Re-roll for zero CP. That’s just good business.
Hobby Angle

Unfortunately, these were heavily allocated… So, if you did manage to grab a box, good work; if not, you’re going to have to wait for restocks or individual box releases.
The Final Word
Long story short: if you’re building World Eaters or Sisters—or you just have an Imperial Agents side hustle—these squads are more than filler. They bring tactics, flexibility, and that little spark of chaos (or zeal) your list might be missing.
See the Release Details of the Kill Team Blood & Zeal Box!
What do you think about the Goremongers and Sanctifiers 40k rules?



