See which Star Wars Shatterpoint units got major updates, who got reined in, and why these rules changes actually make the game more fun!
Updated on May 21st, 2025, by Rob Baer with the correct scale to print the combat tree cards.
Well, it finally happened—Shatterpoint just dropped its biggest set of unit changes yet, and it’s more than a numbers tweak. We’re talking full-on buffs, smart nerfs, and reworks that actually breathe life into forgotten units.
Anakin picked up a ranged option, Jango got dialed back, Mace isn’t boxed into boring builds anymore.
If you’ve ever asked, “Why would I run that unit?”—you might want to ask again. Let’s break down who’s better, who got reined in, and why the game just got a lot more fun to play.
Where To Get the New Rules

Be advised, though, to print the combat tree cards, you must resize your document to 78.125% or else they print as big as the unit cards!
Remember to print only pages 2,4,6,8,11,13,15,17,20,22,27,29,31,33,35,38,40,44,47,49 in this scale.
Pages 1,3,5,7,9,10,12,14,16,18,19,21,23,24,25,26,28,30,32,34,36,37,39,41,42,43,45,46,48,50,51 can be printed normally.
Now, let’s get into all the big changes!
General Anakin Skywalker

Why this works:
He gets to be consistently useful without needing perfect positioning, which should make him easier to build around and more fun to activate.
Ahsoka Tano, Jedi No More

Why this works:
She plays more like her theme—agile, helpful, and tricky to pin down. A stronger identity and better attacks make her viable across more matchups.
Asajj Ventress, Sith Assassin

Why this works:
Rewarding every wound and tightening her attacks helps make her less swingy and more dependable—without taking away her edge.
Clone Trooper Supporting Units

Why this works:
These units now have staying power and clearer roles, which helps them compete with other support options instead of just taking up space.
CC-2224 Commander Cody

Why this works:
Adding utility to his ability gives players more control over his positioning and lets him flex into more tactical roles.
CT-411 Commander Ponds

Why this works:
He’s not just a Windu sidekick anymore—he has his own reason to hit the table and contributes meaningfully to early board presence.
Jedi Master Mace Windu

Why this works:
More flexible squads and a retooled Shatterpoint unlock Mace’s power without punishing creativity. He’s now worth his points and then some.
Jango Fett, Bounty Hunter

Why this works:
He keeps his flavor and strength but loses the oppressive elements that pushed him above the curve.
MagnaGuard

Why this works:
Toning down their efficiency makes other melee supports more viable while still keeping them threatening in the right squad.
ARF Clone Troopers & Elite Squad Troopers

Why this works:
Without the oversized free damage, these units won’t drown out other supports. Expect more diverse list building.
Aurra Sing

Why this works:
This version gives her identity and synergy options that can lead to creative list builds and dynamic play.
Gwarm & Weequay Pirates

Why this works:
Giving them better mobility and consistency lets their hit-and-run style shine without making them dominant.
Grand Inquisitor, Fallen Jedi

Why this works:
He fits more team compositions now and can apply pressure more effectively—especially on objectives.
Third Sister
She finally got the upgrades she needed. Improved synergy, better combat power, and a friendlier Call the Hunt make her a real Secondary threat. About time.
Why this works:
She brings real value to inquisitor teams and can hold her own in combat, helping close the gap between power and potential.
Fourth Sister

Why this works:
Distinct roles give players meaningful choices when building inquisitor lists—and Fourth Sister can now play hit-and-fade properly.
Jedi Knight Luke Skywalker

Why this works:
He helps the whole team now, not just himself. That means more synergy, more tactics, and more reason to bring Rebels.
Dark Troopers

Why this works:
They’ll still feel strong but won’t make every attack bounce off. A healthy durability check that opens up more counterplay.
Chief Chirpa & Logray

Why this works:
Now you get to feel the impact of these leaders without jumping through hoops. Their support will actually swing games, and let’s hope these Star Wars Shatterpoint unit updates give the Ewoks some needed power!
C-3PO & R2-D2

Why this works:
They now offer enough strategic value to justify their lack of offense—especially in Ewok-focused builds.
Darth Vader, Jedi Hunter

Why this works:
More focused synergy keeps him strong but stops him from carrying any melee-heavy list to auto-win territory.
Obi-Wan Kenobi, Out of Hiding

Why this works:
Less rules friction means more gameplay flow. Players can enjoy Obi-Wan’s tricks without stopping the game to look things up.
Gideon Hask

Why this works:
Still strong, but less likely to create blowout turns just by existing. A fairer force multiplier.
Imperial Special Forces

Why this works:
With the top-end spike gone, it will feel more balanced and have more mobility, which should make it easier to play against.
Final Thoughts On The Star Wars Shatterpoint Unit Updates
These Shatterpoint updates aren’t just noise—they fix real gaps, boost underused units, and shake up list-building in the best way.
If your go-to squad just got nerfed, now’s the time to test something new. If your favorite unit finally got the glow-up it deserved, get it back on the table and start throwing dice.
Download All the Changes Here!




