Kill Team: Typhon throws Adeptus Mechanicus against sneaky new Tyranids in a terrain-rich skirmish box with killer missions and co-op rules.
Things are going from bad to worse on Volkus, and Kill Team: Typhon throws fuel on the fire—in the form of burrowing Raveners and desperate tech-priests backed by lobotomized servitors. This box isn’t playing around. You’ve got brutal melee monsters tunneling across the map and a weirdly coordinated gunline of meat-and-metal drones holding the line.
Add in Tyranid-infested terrain, asymmetric missions, and expanded co-op rules, and you’ve got a skirmish box that’s more than just a new matchup—it’s a whole new way to play. Let’s break down what makes this release worth your paint and plastic.
Kill Team: Typhon is a Glorious Mess of Mayhem
Alright, so Volkus is absolutely going through it. The T’au are barging in, Orks are eyeing the Massif Ballistus like it’s a Black Friday special, Chaos cults are throwing their usual tantrums, and through all that, the Imperium’s finest are just trying to reload a massive cannon. Classic 40k energy.
Just when you think the situation can’t get messier—bam—Kill Team: Typhon lands like a Krak grenade to the face. And it’s bringing serious heat with a brand-new matchup between the tech-brained Adeptus Mechanicus and the hive-minded horrors of the Tyranids.
What’s in the Box: Kill Team: Typhon Breakdown
This isn’t just a reskin with new sprues and recycled lore. Kill Team: Typhon is packed with new rules, terrain, and two flavorful squads that couldn’t be more different if they tried.
Let’s break it down.
Tyranids – Raveners with Brains and Blades
We’re not talking about your garden-variety gaunts here. This kill team features Raveners, and not just any Raveners—these ones have been given a nasty streak of survival instinct and tactical awareness. No support chaff, no drones, just five elite operatives with claws, teeth, and the ability to literally tunnel across the board.
Every move they make could end with them popping out of the ground like nightmare whack-a-moles, ruining your carefully laid plans. Lose one, and you’ll feel it. But while they’re alive? They’re brutal, fast, and terrifying up close.
Adeptus Mechanicus – Gunline of the Machine-Minded
Opposing the space bugs is a rather desperate bunch from the Adeptus Mechanicus. Instead of their usual Skitarii support, the Tech-Priests are slumming it with servitors—lobotomized meat-and-metal drones that operate as a deadly swarm of gun-toting machines.
The cool part? These aren’t just cannon fodder. The servitors are wired into a noospheric network, letting them pass around tactical advantages like digital hot potatoes. It creates a kind of synchronized movement and firepower that rewards smart positioning and planning. Think less “zombie horde,” more “creepy robot flash mob with guns.”
Terrain and Missions – Bug-Infested Nightmares
Let’s talk terrain. The new box includes Tyranid-infested terrain, perfect for setting a scene that screams “this planet is doomed.” The accompanying mission dossier gives you themed scenarios that work with the new pieces and ramp up the tension.
On top of that, Joint Ops co-op rules have been expanded, and now include full NPO (non-player operatives) profiles for Tyranid creatures. That means solo and team play just got a lot more interesting, and a lot more bitey.
Why This Box Matters
Kill Team has had some banger releases lately—Blood and Zeal, Brutal and Cunning, and now Typhon feels like the next natural escalation. It’s not just two new squads. They’re two completely different ways to play. You’ve got elite hunters tunneling through the earth and a creepy tech cult coordinating mindless drones to hold the line.
If you’re tired of mirror-match skirmishes or just want a fresh take on close-quarters combat, this box is worth your attention. It’s fast-paced, asymmetric, and filled with opportunities to outthink your opponent.
Final Thoughts: Should You Pick It Up?
If you like Adeptus Mechanicus, Tyranids, or just the idea of playing a match where someone literally bursts out of the ground mid-turn, Kill Team: Typhon is a solid grab.
- Want elite mobility and hit-and-run tactics? The Raveners deliver.
- Prefer tactical positioning, overlapping buffs, and firepower? AdMech’s servitors have your back.
- Looking to build cool, thematic killzones with new terrain? It’s in the box.
- Need new co-op content to mess around with on hobby nights? Also here.
In short: it’s chaos on Volkus, and you’ve got front-row seats. Grab your dice, paint up your weird robo-minions or murder-worms, and get ready to cause some problems.
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Will you be trying to grab this New Kill Team Typhon box when it drops?