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New 40k Grey Knights Return From Dusty Shelves to Center Stage

grey knights vs angron painted grand master new armageddon

Angron returns to torment Armageddon in the new Crusade book, while the Grey Knights bring the heat with 40k Codex updates and game-changing campaign rules.

Updated June 18th, 2025, by Rob Baer, with the latest rumors on Grey Knights.

Armageddon’s on fire—again—and guess who’s back? That’s right, Angron’s stomping across the battlefield with his usual blood-soaked flair, and the daemons are having a field day. But the Grey Knights aren’t sitting this one out.

The new Crusade: Armageddon supplement throws them right back into the chaos, backed by sharp Codex updates, campaign rules that actually shake things up, and a revamped Nemesis Dreadknight that’s ready to punch daemons straight off the board.

If your narrative games have been feeling a little too safe, this is the chaos injection you didn’t know you needed.

Let’s break down the latest Grey Knights news and rumors.

Grey Knights: Brushed Off No More?

Grey Knights Combat Patrol

Alright, let’s not sugarcoat it—10th Edition gave Grey Knights the short end of the Force weapon. One slightly spruced-up Dreadknight doesn’t exactly count as an update. Meanwhile, other armies strutted in with sleek new kits, and the Grey Knights were left cosplaying their 5th Edition selves.

But rumor engines are grinding again, and it sounds like the Grey Knights might finally be getting pulled out of the relic bin. Word is we’re looking at shiny new sculpts, revamped kits, and a style refresh that drags them into the same century as the other Space Marines.

And wow, is it overdue. Strike squads locked in 2011 action-poses, Terminators built like walking refrigerators—it’s all screaming for a redo.

If the whispers are true, this isn’t just about looks. It could mean a whole new vibe on the tabletop. Smoother designs, more dynamic stances, and—fingers crossed—plastic that doesn’t feel like it was CAD-modeled on a toaster.

Welcome Back to Armageddon

Crusade Armageddon 2The planet Armageddon has seen more wars than Forge World has recasts, and now it’s under siege from Angron himself. The new campaign book brings 43 pages of narrative meat—no filler, no fluff. Just good old-fashioned daemon-bashing, Grey Knights heroics, and desperate last stands.

If you’ve been looking for an excuse to rally your gaming group for something bigger than a one-off match, this book gives you three branching campaign paths. Your win/loss record actually matters—think morale boosts for Imperials or new boons for Chaos when things get spicy.

Hellscape Rules: When the Table Becomes Your Enemy

Crusade ArmageddonNew Hellscape mechanics mean your battlefield is now basically a haunted house built by the Warp. You might gain powers like teleportation or time-warping movement. But it’s not all fun and free movement—random Anomalies can drop the hammer on anyone foolish enough to tamper with Warp energy.

Let’s put it this way: Strands of Fate? Try Strands of “Oh no, my Librarian just turned into a spawn.”It’s a fantastic way to inject unpredictability and flavor into your matches without adding a ton of extra rules to memorize.

Epic Heroes Just Got Epic-er

Crusade Armageddon 3In Crusade: Armageddon, your favorite characters can take on new campaign-focused roles as Mighty Champions. Think upgrades tied to your playstyle—whether you’re the type who throws Chaplain Grimaldus into the fray to keep your line unbroken, or Angron across the board to delete characters one by one.

These Champion types include things like:

  • Nemesis Champion – Great for assassins and demon-slaying maniacs (hello, Grey Knights).
  • Inspirational Champion – Think buff auras and morale-boosting sermons mid-melee.

It makes every battle feel more personal. Your HQ choice isn’t just a statline anymore—it’s a storyline waiting to happen.

Grey Knights Codex Update: Titan’s Finest Get Sharper Blades

Ah, the Grey Knights. The secret sauce of the Imperium. Psychic, shiny, and surprisingly chatty for demon-hunters.

The new Codex refresh includes updated profiles, lore updates, and a reworked Nemesis Dreadknight—complete with fresh weapon options like the Nemesis Flail and Nemesis Mace. These aren’t just cosmetic swaps. The Flail adds swingy crowd control, while the Mace is your go-to if you want to turn Greater Daemons into chaos puddles.

And yes, Grand Masters still look ridiculously cool on a Dreadknight. That’s not changing.

So, Should You Pick This Up?

If you love campaigns where decisions matter, units evolve, and the Warp actively sabotages your plans, then yeah, Crusade: Armageddon is worth it. It doesn’t just tweak existing mechanics; it gives your games more flavor and your characters more weight.

Plus, the update breathes new life into the Grey Knights, who’ve been patiently waiting in their silver armor for another shot at Angron.

Bring your dice, bring your favorite Epic Hero, and get ready to see who walks out of the Warpstorm this time.

Final Thoughts From Us

Angron’s back, the Warp is tearing holes in reality, and the Grey Knights just got a serious glow-up. With the Crusade: Armageddon supplement bringing new narrative rules, campaign twists, and Codex upgrades, it’s the perfect time to get your army on the table and start wrecking—or saving—Armageddon.

Whether you’re running silver-armored psykers or trying to drown the sector in blood for the Blood God, this update adds real weight to your games. Got thoughts, list ideas, or chaos-fueled battle stories?

See All the Latest Warhammer Reveals & Releases Here!

Are you excited to see the new 40k codex and Armageddon get released this summer? 

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