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New 40k Necron Detachment Rules Revealed

Pantheon of Woe necron detachment warhamer 40kGet the full Necrons Detachment rules breakdown from the 500 Worlds: Titus and see how Pantheon of Woe and Cursed Legion crank up the pain for Warhammer 40k now. 

Ready to watch your Necrons turn a normal game of 40k into a physics accident? The 500 Worlds: Titus rules just dropped two new Detachments that feel like the Necrons are embracing their dark side. 

Pantheon of Woe is your excuse to cram multiple C’tan Shards onto the table and start peeling armor off enemy units just by standing near them. Cursed Legion hands the steering wheel to the Destroyer Cult, cranks everyone’s Strength, and dares your opponent to survive the first real punch.

Here are our thoughts on these new 40k Necrons Detachment rules!

Pantheon of Woe Detachment 

C’tan Shard of the NightbringerIf your first reaction to upgraded C’tan datasheets was “I want every shard on the board at once,” the Pantheon of Woe detachment is here to support your worst ideas in the best way. This Necrons Detachment leans hard into Necron Monster units, stacking pressure through raw threat and a nasty AP aura that makes nearby enemies regret having armor saves.

Detachment Rule: Cosmic Distortion

Pantheon of Woe DetachmentsPantheon of Woe detachment hands every Necrons Monster a brutal aura:

  • Distortion Fields (Aura): Enemy units within six inches are unravelling.
  • If a unit is unravelling, each time an attack targets it, improve that attack’s Armour Penetration by one.

That alone is spicy. Your regular guns and blades start punching above their weight once the shards drift into range. Then the rule offers the real temptation:

  • At the start of each phase, each NECRONS MONSTER can take three mortal wounds.
  • If it does, its Distortion Fields aura jumps from six inches to nine inches until the end of that phase.

This rule rewards aggressive positioning and forces opponents into awful choices. Back up and give you board space, or step in and watch their armor get sandblasted by reality itself.

Enhancements: Necrodermal Binding Abilities

Pantheon of Woe EnhancementsEvery Necron detachment needs a leash, and Pantheon of Woe slaps one right on your most unreasonable gods-in-a-box. These bindings are mandatory, but thankfully, they are quite strong.

  • Quantum Goad (C’tan Shard of the Nightbringer only): The bearer can Advance and still declare a charge. Nightbringer goes from “threat” to “why is it in my deployment zone” real quick.
  • Animus Damper (C’tan Shard of the Void Dragon only): Once per turn, at the start of your opponent’s Shooting phase, pick a visible enemy Vehicle to take a Leadership test. Until the end of the phase, that Vehicle gets -1 to Hit, and if it fails, it gets -1 to Wound too. Void Dragon points at a tank and tells it to calm down.

Stratagems (Pantheon of Woe)

Pantheon of Woe StratagemsWhen reality starts peeling apart around multiple C’tan, your Necrons get to treat the mess like a resource. Kill something, recycle something, or go out in a blaze of spite.

  • Mass Transmogrification (Epic Deed): After a friendly Necrons Monster destroys an enemy unit (Shooting or Fight), pick one friendly Necrons unit (not Monsters) within six inches. If the enemy was unravelling at the start of the phase, that unit’s Reanimation Protocols activate. Turn one kill into a fresh batch of robots.
  • Disharmonisation Cascade (Epic Deed): Right after a friendly Necrons Monster model is destroyed, juice its Deadly Demise so it triggers mortal wounds on a 3+ instead of a 6 for the rest of the phase. If your shard is dying, it is taking company.

Cursed Legion Detachment: (Destroyers, Strength Stacking, and Zero Chill)

Nekrosor AmmentarCursed Legion detachment belongs to Nekrosor Ammentar and his favorite hobby, which is turning things into scrap. This Necrons Detachment is built for Destroyer Cult units, then it spreads that murderous energy to nearby Necrons once the killing starts.

If you like your games with fewer complicated hoops and more “pick a unit, delete a unit,” this one has the right kind of brain rot.

Necrons Detachment Rule: Cold Fervour

Cursed Legion DetachmentsThis new Necrons Detachment Rules is two parts, both nasty:

  • Add two Strength to weapons equipped by DESTROYER CULT models from your army.
  • The first time each turn a DESTROYER CULT unit destroys a unit or causes it to become Below Half-strength, after it finishes its attacks, until end of turn add two Strength to weapons equipped by friendly NECRONS models, excluding DESTROYER CULT, MONSTER, and TITANIC models.

Translation: your Destroyers start the party, then the rest of your army starts swinging harder for the rest of the turn.

Enhancements (Cursed Legion)

Cursed Legion EnhancementsCursed Legion does not hand out polite upgrades. It hands out a cursed trinket and watches your Overlord start acting like a Destroyer.

  • Destroyer Ankh (Overlord or Catacomb Command Barge only): The bearer gains the Destroyer Cult keyword, its unit gets +2 inches Move, and the bearer gets +2 Attacks on its melee weapons. Congratulations, your “support character” just remembered it owns a murder weapon.

Stratagems (Cursed Legion)

Cursed Legion StratagemsThis detachment’s playbook reads like a checklist: hit harder, hit faster, punish anyone who tries to get clever.

  • Methodical Murder (Battle Tactic): In your Shooting or Fight phase, pick one Necrons unit (not Monsters or Vehicles) that has not been selected yet. Until the end of the phase, its weapons gain Sustained Hits 1. More hits, more deletes, fewer problems.
  • Unnatural Aggression (Strategic Ploy): At the end of your opponent’s Charge phase, pick one Necrons unit (not Monsters or Vehicles) within six inches of enemy units. It declares a charge right now (no Charge bonus). Your opponent thought they were setting the tempo, then your metal skeletons said, “nah.”

Picking the Right Necrons Detachment for Your Table

new necrons product shots nightbringer Nekrosor-AmmentarPantheon of Woe is for players who want C’tan Shards to feel like a full-court press. With Cosmic Distortion turning nearby fights into an AP nightmare and Stratagems that reward kills and punish anyone standing too close when a shard drops. Cursed Legion is for players who want a direct path to violence, stacking Strength buffs through Cold Fervour, then throwing out Sustained Hits and surprise charges to keep opponents off balance.

Pick the Detachment that matches how you like to win games (and based on the models you like the most). If your heart says “multiple cosmic nightmares stomping around the midboard,” Pantheon of Woe has your name on it. If your heart says, “Destroyers go brrrr,” Cursed Legion is ready to ruin someone’s day.

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