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New Imperial Agents & Assassins 10th Edition 40k Rules: Datasheets & Index Cards

imperial-agents-rules-10th-Edition-40k-rules-warhammerNew Imperial Agents rules are here for 10th Edition Warhammer 40k; including weapons, Datasheets, and index cards datasheets!

With army-wide rules, more datasheets, weapon profiles, and new stratagems, the picture of how Imperial Agents will work in 10th Edition 40k is starting to come into focus.

Latest Updates & New Rules Articles For Warhammer 40k 10th Edition

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Click the links below for the latest 10th Edition Warhammer 40k index card datasheet rules!

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Now, let’s jump into the new rules!

Buff Up Your Armies With the New Imperial Agents 10th Edition 40k Rules!

These new Imperial Agents 10th Edition 40k rules come from Warhammer Community.

Imperial Agents 10th Edition 40k Rules

How many units of Imperial Agents you can include in your IMPERIUM armies is determined by the battle size, and CHARACTER and RETINUE units have their own allowances – so you’ll never have to choose between Inquisitor Greyfax and her Henchmen. As Assigned Agents, they won’t benefit from the parent faction’s army rule or Detachment abilities, but their presence alone is a worthy trade.

For 2,000 points, you can take two characters and two retinue units, which could be a pretty big part of your army. You also can not elect to have your army led by an Assassin operative.

New 10th Edition Warhammer 40k Imperial Agents Datasheets

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Since every unit is equipped differently, we’ll be looking squarely at the datasheets on offer today. First billing goes to the undisputed master of marksmanship, the Vindicare Assassin – the last word in long-distance problem removal. Their unparalleled accuracy makes them a nightmare for CHARACTERS who think they’re safe hiding amongst their bodyguards. And with the Lone Operative rule, they can stay safely away from enemy forces who’d need to get within 12” to even start shooting back.

Speaking of assassins, the Vindicare will be as hard to ever focus on with Lone Operative. Plus a 4+ invulnerable save should keep him alive for a while too. Then, his rifle actually can one-shot enemy characters as you’ll be hitting on a 2+ and generally wounding on a 3+.

With an average of 5 Damage, you have a decent chance to take enemies out in one go, (especially with the Shieldbreaker round,) not counting critical hits adding three more damage on top of that.

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If your long-range forces need a bit of supplementary close-range firepower, give the dependable Imperial Navy Breachers a call. Their diverse armoury packs a respectable punch whether they’re shooting or fighting in close combat, and as a skilled Breaching Team they’re even better when attacking enemy units holding objectives – objectives they can easily claim as their own thanks to an Objective Control characteristic of 2. 

The breachers have a ton of options, are decent at close range, and have some good melee weapons. They actually get a ton of re-rolls on wounds and could be great to run up and take any enemy objective.

Inquisitor Datasheets

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Inquisitors take more of a supporting role on the battlefield. They’re capable fighters, but they’re still only Human and don’t appreciate being placed in too much danger. The paramount ability of the standard Inquisitor – insofar as there is such a thing – is Power of the Rosette. This gives a high chance to refund one Command point spent on a Stratagem for their unit – and since they can join any IMPERIUM BATTLELINE INFANTRY unit, the possibilities for cut-price Stratagem activations are endless.

Getting Command Points back on a 3+ is always nice, and getting a 5+ FNP to Mortal Wounds should really buff up a unit. The profile isn’t too crazy, but they get four attacks at S5, AP-2, and D3 Damage or five attacks at a weaker profile.

For shooting, the Psychic Shock Wave is excellent for taking out infantry, and an 18″ range Torrent weapon is no joke!

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You may even be lucky enough to be graced with the presence of one of the most renowned heroes of the Imperium, with Inquisitor Eisenhorn, Inquisitor Coteaz, Lord Inquisitor Draxus, and everyone’s favourite mech-riding fanatic Inquisitor Karamazov all returning. Inquisitor Greyfax has been at the forefront of the Inquisition’s most recent witch-hunting wars, and can deploy her Psyoculum to fashion even basic infantry into a potent anti-psyker force.

From the sounds of it, there will be a ton of named Inquisitors available, which is always incredible as they have so much lore behind them.

For Greyfax, she will be super dangerous to fall back from and gives some great anti-psyker buffs to the unit she joins. With her weaponry, she can take out enemy characters with a Strength 8 and Damage 3 attack, and in melee, she’s decent with a master-crafted power sword.

Check out the latest Warhammer 40k rumors for the rest of the 9th and even 10th Edition, new releases, and more!

Here’s the most up-to-date list of new Games Workshop bits from preview models that we should watch out for. Click on the gallery above to see dozens of Rumor Engines with new models still to be revealed!

    All the Latest Warhammer Rules & Model Rumors

    What do you think about the new Warhammer 40k 10th Edition Imperial Agents faction rules now? 

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    About the Author: Travis Pasch