Here are a ton of new 10th Edition Warhammer 40k Leagues of Votann rules, including Judgement Tokens, weapons, and index cards datasheets!
With army-wide rules, more datasheets, weapon profiles, and new stratagems, the picture of how Leagues of Votann will work in 10th Edition 40k is starting to come into focus.
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Now, let’s jump into the new rules!
New Leagues of Votann Judgement Tokens, Land Fortress, & More 40k Rules
The new rules come from Warhammer Community.
Kin make war in a careful, deliberate manner. Kâhls and their subordinate Theyns select targets according to a rapid battlefield analysis of their strength, calculating the value of their defeat against the cost of engagement – a process known as ‘casting the Eye of the Ancestors’. Once a suitable foe is chosen, the Leagues of Votann can unleash hell safe in the knowledge that their efforts are well spent.
We assume there are also other special rules to give Judgement Tokens (like below), but if a unit gets two put on them, you should be able to blast them off the table!
The Oathband Detachment takes spite to new levels, allowing you to single out a particular foe for retribution. Their Ruthless Efficiency rewards singular focus with an immense tactical advantage – picking up three free Command points right at the beginning of a battle can shape entire games.
With the bonuses to Hit and Wound rolls from the Eye of the Ancestors, there’s little a marked target can do but cling to life in the hope that their certain demise won’t hasten that of their allies.
This is very interesting, where you have to balance how hard of a unit to destroy you want to give the tokens to. If you put them on the biggest baddest unit from the enemy, you’ll have a much better shot at destroying them. However, it might take a lot longer, and you’ll get fewer CP.
New 10th Edition Warhammer 40k Leagues of Votann Datasheets
Hearthkyn Warriors boast loads of options, allowing tailored teams to tackle particularly irksome targets. Eagle-eyed Kâhls may notice the addition of the HYLas rotary cannon as a weapon option – straight from the parts-packed sprue of specialist equipment from Kill Team: Gallowfall.
It seems like every army’s line troops are getting the rule to grab an objective and move on, and they will have to kick you off it. Then, they can get a bunch of buffs with the wargear (and some are really sweet), have a vast array of weaponry, and have 5 Toughness! The Autoch-pattern bolter gets two shots but no rapid fire. The EtaCarn plasma beamer is the first D3 sustained hits we’ve seen, which means if you roll a 6, you get D3 extra hits.
The Land Fortress is as tough as a Land Raider and packs a fearsome range of armaments. It’s right at home supporting the troops that bundle out of its hold, and can ruck it up with dedicated tanks from other factions thanks to the impressive power of the heavy magna-rail cannon.
With Toughness 12, a 2+ save, and 16 Wounds, this is quite tough; however, without an invulnerable save and some of the giant guns we have seen, who knows how long it will last?
For weapons, the Cyclic ion cannon is quite strong, with an average of 6 attacks, but the heavy magna-rail cannon is super strong with Strength 18, -4 AP, and an average of 9 damage (but up to 12).
Either way, this is going to have a ton of shots and some really interesting rules, and it can even help units that embarked on it.
New Weapons Rules
Though they possess many advanced technologies, the Leagues of Votann prize reliability over raw power, and don’t carry anything with quite the excess of the Astra Militarum’s volcano cannon. What they do have, though, are their esoteric conversion beam weapons, whose new Conversion ability multiplies their hits several times over once the beam has enough distance to focus.
If you are more than 12″ away, a 4+ hit gives you a critical hit, so pretty interesting. However, where you get juicy is if you can roll a six and get D3 extra hits. With only one shot, though, and not a ton of AP, we’ll have to see how this plays out.
New Stratagems
Judgement tokens aren’t just for improving Hit and Wound rolls – they also interact with Oathband Stratagems to punish transgressors even further. Seeing someone shoot at your allies is bad enough, but when the offending enemy shoots at you… well, the Kin don’t take that very well at all, and a Reactive Reprisal is in order.
Considering you have to have a Judgement Token on them, you’ll be hitting better and possibly wounding better as well, so this could be quite powerful.
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What do you think about the new Warhammer 40k 10th Edition Leagues of Votann faction rules now?
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