Every Warhammer 40k faction received a new 10th Edition rules detachments for the Grotmas Calendar, which replaced the Advent Engine in 2024.
Updated on March 20th, 2025, by Rob Baer with the latest new 40k rules FAQs and links. As well as the three newest detachments for Custodes, Orks, and Tau.
Exciting news for Warhammer 40k fans, the Grotmas Calendar took over in 2024, bringing fresh 10th Edition detachment rules for every faction. This update replaces the Advent Engine and introduces new strategies and gameplay options across the entire Warhammer universe. From the disciplined Astra Militarum to the sly Drukhari, each faction now has unique detachments that fit seamlessly with your existing armies.
A Warhammer 40k Celebration
The month-long rollout added a whole new layer of fun and variety to your battles, making your 10th Edition games even more dynamic. Time to update your army lists and for the latest Warhammer 40k action with the awesome additions from the Grotmas Calendar!
Grotmas 2024 ‘Gifts” 30 New Detachments For Warhammer 40k
Grotmas, Sanguinalia, or whatever your preferred holiday moniker may be—‘tis the season of bolters and biomass, of merry mayhem across the Warhammer universe! Games Workshop has gifted us something far more exciting than socks: a series of new detachments for every faction in Warhammer 40k (which is probably better than the canceled Advent Engine.)
Here are the last 12 days of Grotmas 2024 leading up to the Christmas Previews.
| Detachment Name | Faction | Release Date |
| More Dakka! | Orks | March 12th 2025 |
| Experimental Prototype Cadre | Tau | March 12th 2025 |
| Lions of the Emperor | Adeptus Custodes | March 12th 2025 |
| Champions of Fenris | Space Wolves | December 24th 2024 |
| Vessels of Wrath | World Eaters | December 23rd 2024 |
| Wrathful Procession | Black Templars | December 22nd 2024 |
| Auxiliary Cadre | Tau Empire | December 21st 2024 |
| Angelic Inheritors | Blood Angels | December 20th 2024 |
| Champions of Faith | Adepta Sororitas | December 19th 2024 |
| Final Day | Genestealer Cults | December 18th 2024 |
| Hearthband Battalion | Leagues of Votann | December 17th 2024 |
| Four Detachments | Chaos Daemons | December 16th 2024 |
| Bridgehead Strike | Astra Militarum | December 15th 2024 |
| Taktikal Brigade | Orks | December 14th 2024 |
| Reaper’s Wager | Drukhari | December 13th 2024 |
| Armoured Warhost | Aeldari | December 13th 2024 |
| Creations of Bile | Chaos Space Marines | December 12th 2024 |
They didn’t leave Age of Sigmar out either, as Games Workshop gifted them eight new Regiments of Renown. Plus, on the 11th day of Grotmas, GW released the updated Balance Dataslate and points changes for Warhammer 40k.
So, there is a lot to unpack, rules-wise, for Warhammer 40k, leading up to the Las Vegas Open in 2024. But the good news is all these rules will be legal for play then, so get your playtest games in now!
| Detachment Name | Faction | Release Date |
| Librarius Conclave | Space Marines | December 11th 2024 |
| Warpbane Taskforce | Grey Knights | December 10th 2024 |
| Questor Forgepact | Imperial Knights | December 9th 2024 |
| Dreaded Masters | Chaos Knights | December 9th 2024 |
| Solar Spearhead | Adeptus Custodes | December 8th 2024 |
| Veiled Blade Elimination Force | Imperial Agents | December 8th 2024 |
| Deathwatch Index | Deathwatch | December 7th 2024 |
| Starshatter Arsenal | Necrons | December 6th 2024 |
| Haloscreed Battle Clade | Adeptus Mechanicus | December 5th 2024 |
| Hexwarp Thrallband | Thousand Sons | December 4th 2024 |
| Warrior Bioform Onslaught | Tyranids | December 3rd 2024 |
| Lion’s Blade Taskforce | Dark Angels | December 2nd 2024 |
| Flyblown Host | Death Guard | December 1st 2024 |
March 2025 Changes & FAQs

First up, the Solar Spearhead Unstoppable Stratagem just got a serious boost. Before, it could only be used in the movement phase. Now? It’s got flexibility—trigger it in either the movement or charge phase. That extra option makes a world of difference, especially for setting up those key assaults. On top of that, the wording tweaks allow models to glide through terrain (though not enemy models), which keeps your advance smooth without awkward positioning hiccups.
The Aeldari Vectored Engines Stratagem also gets a tweak—it now lasts until the end of the turn. Subtle but effective. This means your unit keeps its repositioning trick for a little longer, adding an extra layer of maneuverability to an army already known for being slippery.
Space Marines? Good news for them, too. Adaptive Tactics can now grant Mission Tactics to an Adeptus Astartes unit that doesn’t have the ability natively. More flexibility, more ways to play.
And Orks? The Taktikal Brigade got a wording update to clarify how abilities are issued. Now, units need to pass a Leadership test to benefit from a Taktik, and failing means taking a mortal wound. Risky? Sure. But for Orks, that’s just part of the fun.
February 2025 Grotmas Changes & FAQs

For Orks, the Skwad Leader errata takes a step toward more consistency by limiting the Infiltrators and Stealth abilities to Warboss Infantry models only. No more sneaky mounted Orks hiding in the shadows! If you’re running a Kommandos-heavy list, this means you’ll have to rethink how you get those nasty units into position without the benefit of stealthy movement.

On the Imperial Knights front, if you were hoping to give your Adeptus Mechanicus units Doctrina Imperatives in a Questor Forgepact Detachment, tough luck—this is a no-go. A bit of a bummer, but it keeps the focus more on the Knights themselves.
And, finally, for Deathwatch, no, you still can’t use Mission Tactics unless you’re in the Black Spear Task Force. It’s a straightforward clarification but one that helps to reinforce the importance of sticking to your chosen detachment’s theme.
January 2025 Grotmas Changes & FAQs

Adeptus Custodes
The golden boys got a tweak to their Solar Spearhead detachment. The Veteran of the Kataphraktoi stratagem now takes place in the Command Phase, bringing some much-needed clarity. It’s a minor change but keeps things running smoothly—less time arguing, more time flexing your Custodian muscle.
Adeptus Mechanicus
AdMech players, rejoice (or chuckle at GW’s proofreading)! The Haloscreed Battle Clade and Noospheric Transference finally got the Adeptus Mechanicus keyword added. This was probably just a typo, but hey, it’s fixed now, and your battle clade is officially part of the Mechanicus family. Welcome to the fold, little typo!
Chaos Knights
For those stomping around with Chaos Knights, GW cleaned up the wording on the Conoclast Fiefdom and Dark Sacrifice rules. They added the keyword “friendly”, which is a subtle but important fix. Now you can’t trigger abilities off your opponent’s Chaos Knights in a mirror match. It’s like GW reminding you: “Play nice with your own toys, not someone else’s.”
Deathwatch
Here’s a fun one: hand flamers got the Pistol keyword added. On the surface, this is just common sense (hand flamers should be pistols, after all), but it also makes them sneakily stronger. Picture this: shooting with your hand flamers while still able to fight in combat. Yep, Deathwatch just got a bit spicier.
Necrons
The undying legions got a couple of adjustments. For starters, the Starshatter Arsenal and Reactive Reposition now read: “Your unit can make a Normal Move of up to D6″.” It’s a small wording change but clarifies things nicely. Also, Demanding Leader now happens in your Command Phase, bringing the timing in line with other similar abilities. Necrons may be ancient, but now they’re a little more in sync with modern game rules.
Thousand Sons
The Hexwarp Thrallband detachment got a tweak to the Empowered Manifestation ability. It now specifies that you can add up to 6 inches to your range. Translation? You’re no longer obligated to max out the range if you don’t want to. This is basically GW saying, “We get it, sometimes less is more.”
The Big Picture
This FAQ batch feels like a mix of quality-of-life updates and small balance tweaks. It’s like GW went through their notebook and said, “Oh, we should probably fix that.” Whether it’s adding keywords that should’ve been there from the start, tidying up phrasing, or making hand flamers that much cooler, these changes keep the game polished.
Rules For Every 40k Faction: December 1st–24th, 2024
In December 2024, Warhammer 40k got a holiday upgrade with fresh rules detachments rolling out daily for the Grotmas Calendar. Like an overloaded servitor delivering crates of promethium, the gifts come in steady bursts of creativity.
Every faction is represented, so whether your passion lies with the righteous defenders of humanity or the xenos who would burn it all down, there’s something to look forward to.
The beauty of these detachments is their design philosophy. They’re not here to overthrow your Codex setups or leave you scrambling to overhaul your army. These additions slot right in alongside existing options, ensuring compatibility for factions still waiting on their official codex book release.
Points and Practicality: Ready to Play Today
No waiting for new books or updates—these new 10th Edition 40k Grotmas Calendar detachments come with their own points and rules. It’s like getting an immediate upgrade to your army without needing to wade through datasheets and errata.
So crush your opponents in matched play; these additions are ready for action straight out of the vox-caster.
T’au Empire: Experimental Prototype Cadre

Orks: More Dakka!
The More Dakka! detachment is all about volume. Targetin’ Squigs + Dead Shiny Shootas means more shots and more hits, while Long, Uncontrolled Bursts + Speshul Shells ensure those bullets actually do damage. Pairing Call Dat Dakka? with a unit like Lootas means your opponent gets punished for shooting at you. Orks don’t just shoot—they drown the enemy in a storm of lead.
Adeptus Custodes: Lions of the Emperor
The Lions of the Emperor make Custodes nearly unkillable and terrifying in melee. A Shield-Captain with Martial Perfection becomes a walking blender, while Unleash the Lions turns Terminators into unstoppable single-model juggernauts. Pairing Paragon of the Emperor with Sovereign Executioner makes a perfect Character-killer, and Unbreakable Will ensures that once Custodes claim an objective, they’re not leaving.
Space Wolves: Champions of Fenris

Add in bonuses like Objective Secured for Terminators and stratagems that boost lethality, resilience, and objective control, and you’ve got a recipe for chaos on the battlefield.
Black Templars: Wrathful Procession

World Eaters: Vessels of Wrath

Its stratagems, like Overshadowed by None and Punish the Craven, enhance melee dominance and punish cowardly foes, while Gory Dedication secures blood-soaked objectives.
Tau Empire: Auxiliary Cadre
So the new Auxiliary Cadre Warhammer 40k detachment rules are a dream for T’au players who love blending Kroot, Vespid, and Fire Caste units into a single, coordinated strike force. This detachment focuses on integrating alien auxiliaries into your army to unlock unique synergies, enhance battlefield control, and maximize tactical versatility.
Blood Angels: Angelic Inheritors
The Angelic Inheritors Detachment captures everything we love about the Blood Angels—elegant fury, heroic moments, and devastating combat prowess. This new detachment gives you the tools to strike hard, adapt quickly, and tap into the legacy of Sanguinius himself.
From soaring jump pack heroes to precise melee assassins, the Angelic Inheritors rules let you craft a force worthy of their Primarch!
Adepta Sororitas: Champions of Faith

The detachment rule makes your units faster, deadlier, and more resilient, letting you tailor buffs to the situation. Imagine boosting a Celestian Sacresants squad to hold a critical objective while enhancing a Paragon Warsuit team to hit hard in melee.
Genestealer Cults: Final Day Grotmas Detachment

Throw in explosive Enhancements, sneaky Stratagems like Resistance Tunnels, and some spicy Tyranid combos, and you’ve got a swarm synergy that’s equal parts chaos and carnage!
Leagues of Votann: Hearthband Battalion

With Methodical Annihilation re-rolling hits of 1 and boosting AP for Hearthguard and leaders, combined with Stratagems like Fury of the Hearth for double shots and Materialisation Matrices for surprise Deep Strikes, this detachment thrives on adaptability and close-range domination.
Chaos Daemons: Four Gifts for Four Gods

- Khorne’s Carnage: A blood-soaked tribute to the ultimate war god, this detachment screams aggression. It’s all about relentless charges, devastating melee, and making sure your foes understand that mercy is for the weak.
- Nurgle’s Gifts: Rot never looked so festive. This detachment focuses on outlasting your enemies with unkillable units and pestilent abilities. Your enemies won’t know whether to shoot you or sanitize their boltguns.
- Tzeentch’s Schemes: Mastery of sorcery is the hallmark of Tzeentch, and this detachment delivers in spades. Expect abilities that bend reality itself, making every turn a labyrinthine nightmare for your opponents.
- Slaanesh’s Speed: For those who like to keep their enemies guessing (and their models looking fabulous), Slaanesh’s detachment emphasizes speed and precision. It’s not just about hitting hard; it’s about hitting fast, elegantly, and with maximum style points.
Astra Militarum: Bridgehead Strike

Orks: Taktikal Brigade

Drukhari: Reaper’s Wager

Aeldari: Armoured Warhost

Chaos Space Marines: Creations of Bile
The Creations of Bile detachment cranks Chaos Space Marines into overdrive with Experimental Augmentations—think turbocharged toughness, speed boosts, and extra punchy attacks. Toss in cheeky stratagems like Delayed Mutations for mid-battle upgrades (at the cost of a little self-damage) or Diabolic Regeneration to bring back the “un-dead,” and you’ve got an army that refuses to quit.
Led by the sinister Fabius Bile, this list is all about smashing face in close combat, outlasting the opposition, and looking gloriously grotesque while doing it.
Space Marines: Librarius Conclave

Imperial Agents: Veiled Blade Elimination force
The Veiled Blade Elimination Force brings assassins together for high-stakes carnage, letting them use key abilities like Overkill and Shieldbreaker twice per battle. Each assassin gets bespoke upgrades—like melta-tipped sniper rounds or grenade-happy Culexus tweaks—that dial up their lethality. With slick stratagems like Prime Target and Blind Grenades, this detachment turns every turn into a thrilling action sequence.
Grey Knights: Warpbane Taskforce

Imperial Knights: Questor Forgepact

Chaos Knights: Dreaded Masters
Chaos Knights are bringing the pain with new rules that let you sacrifice hapless cultists for deadly perks like [LETHAL HITS] and [SUSTAINED HITS 1], turning your Damned units into literal cannon fodder. The Dreaded Masters detachment oozes Chaos flavor, boosting synergy between your Knights and mortal thralls while letting your titanic war engines stomp across the battlefield with impunity.
Adeptus Custodes: Solar Spearhead

Deathwatch Gets Their New Index
The Deathwatch are back and ready to party—by which we mean hunting xenos with all the tactical flair and specialized firepower they’re known for. Their updated Index brings new Kill Teams, enhanced rules, and plenty of opportunities for creative gameplay. The Black Spear Task Force remains a solid Detachment option, offering adaptability against all kinds of foes.
Necrons: Starshatter Arsenal

Adeptus Mechanicus: Haloscreed Battle Clade
The Haloscreed Battle Clades take the Adeptus Mechanicus from tactical to terrifying. With Noospheric Transference, your Tech-Priests can fine-tune their units mid-battle, granting buffs like faster movement, tougher defenses, or even stealth mode. The new stratagems are dripping with Mechanicus flavor, letting you pull off clever tricks like charging out of transports, shooting while falling back, or rerolling hits and wounds for maximum carnage.
Thousand Sons: Hexwarp Thrallband
Reality is overrated, and the Thousand Sons are here to prove it with the Hexwarp Thrallband detachment. Harnessing unchecked magic and the favor of Tzeentch, these sorcerers twist the battlefield into a stage for arcane chaos and tactical brilliance—perfect for rewriting the rules of war and reality alike! Oh yeah, and you can just get rerolls of 1’s to wound all the time, and even add 1’s to wound when you’re in the zones of magic!
Tyranids: Warrior Biofrom Onslaught
The Tyranid Warrior Bioform Onslaught is all about cranking your Warriors and Primes up to nightmare status! Simple math: more of them equals more power. They’re tougher right out of the gate, enhancements turn them into unstoppable killers, and stratagems give them the sneaky tricks to keep enemies sweating!
Dark Angels: The Lions Blade

Death Guard: The Flyblown Host

The Warhammer App Update: New Year, New Options
In early January, these Grotmas calendar rules detachments will find their way into the Warhammer 40,000 App, making it easier than ever to incorporate them into your games. Consider this your post-holiday treat—a little something to look forward to after the tinsel has come down and the Tyranids have eaten all the leftovers.
Final Thoughts on 40k Grotmas Calendar 40k Rules
This December, the 40k universe is brighter, bloodier, and brimming with possibilities. The new Warhammer 40k 10th Edition Grotmas calendar rules detachments are a gift for hobbyists and gamers alike, ensuring every army gets its moment in the (grimdark) sun.
Click any of the links below to jump to see all the latest preview roadmaps on their dedicated pages.
- Warhammer: The Old World Previews & Roadmap
- Horus Heresy Previews
- Warhammer 40k Previews
- Age of Sigmar Previews
All the Latest Warhammer News & Rumors
Are you disappointed to see the Advent Engine go away in 2024? Are you more excited for Grotmas calendar and to get new Warhammer 40k 10th Edition rules detachments for every army?

















